Magic: The Gathering

(2021-Present)

For the last five years, I’ve been writing for Magic: The Gathering. My initial work was in a freelance capacity, contributing to the game’s story, but in 2022 I joined Magic’s Creative Text team. This team comes up with the names of each card as well as their flavor text (in-world pieces of writing that contextualize the game’s many cards.)

Each year, I work on a number of upcoming Magic sets to flesh out Magic’s many worlds and create an immersive experience for players of the world’s most popular trading card game. As a lifetime Magic player myself, the gig is a dream come true and I treat each new set as an opportunity to contribute to something with a massive international cultural footprint.

Click any of the names below to see a (non-exhaustive) list of some of my most notable work within them.

OUTLAWS OF THUNDER JUNCTION (2024)

SECRET LAIR: NOT A WOLF (2024)

AETHERDRIFT (2025)

SECRETS OF STRIXHAVEN (2026)


Who’s A Good Boy?(2025)

In June of 2025, I launched the crowdfunding campaign for my first game: Who’s A Good Boy? The Game Where Dogs Can Sin. In Who’s A Good Boy, players select a dog character and use sins and good deeds to bid on trait cards, figuring out whose dog is truly the goodest boy.

I co-created the game with my wife, animator and storyboard artist Julia Glassman (Rick & Morty, Solar Opposites, Adam Ruins Everything). With her art and my words Who’s A Good Boy made an immediate splash. The game was fully funded in less than two days with zero paid marketing and is currently eyeing a delivery window in early 2026.


To see the campaign or pick up a late copy of your own, CLICK HERE.


Secret Lair: NOT A WOLF

Shortly after the release of I Am Not A Wolf, I was approached by Wizards of the Coast about creating a special set of cards for their ongoing Secret Lair series. These product drops take existing Magic: The Gathering cards and pair them with new art, creating a limited edition physical product for die hard fans of both the game and the creators they collaborate with.

For my drop, I was able to curate which cards we selected and which artists we worked with. In addition to that, I wrote art briefs and creative text for each card while also planning and executing a marketing campaign for the project.

The drop went live on June 24th, 2024 and sold out just two days into its three week availability window.

To see the full selection of cards and art from the drop, click HERE.